import { _decorator, Component, Node,  geometry, input, Input, EventTouch, PhysicsSystem, EventMouse, find, Layers, MeshRenderer, Color } from 'cc';
import WorldManager from './WorldManager';

import { WorldCamera } from './WorldCamera';
import { Plane } from '../world/Plane';

const { ccclass, property } = _decorator;

@ccclass('TouchPicker')
export class TouchPicker extends Component {
   
    private _ray: geometry.Ray = new geometry.Ray();

    private pickerNode: Node;
    private lastColor: Color;

    private isPick: boolean = false;


    start() {
      
   

    }
 
}

